Games are a valuable tool the can help embed models, linking the domain of the observed/real to the domain of the unseen/theoretical. They break up a lesson, encourage participation and allow children to let off steam. Most of all, they are fun! But, which games work and which ones are best left in the box? Find out in my guest post in the Better Science blog.
I’ve just designed some new response cards to use in my classroom, and I like them so much that I’m seriously thinking of printing up a few hundred and selling them at cost (or thereabouts.) What are feedback cards? Why do I need them – and why might you? Good questions.Continue reading
The 1995 Penscynor guidebook and map. View online and download.Continue reading
The 1987 Penscynor guidebook and map. View online and download.Continue reading
Zoos offer a marvellous opportunity to develop your animal observation skills and build an understanding of how we study animal behaviour.Continue reading